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781. Replace learning implants with the new Blood Raider sites - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Zappity wrote: Why? These sites are focus points for conflict and provide rewards for people willing to get out in space. I don't understand why training boosts are a bad thing. Because it becomes grind for your Xp. ...
- by Tyberius Franklin - at 2015.10.22 21:58:49
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782. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: when you could lose sp there were edge cases where you could fly T2 ships with out lv5 of the t1 Which edge cases were those? For as long as I've played using T2 ships required level V on the associated T1 ship skill (JFs asid...
- by Tyberius Franklin - at 2015.10.22 21:47:38
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783. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: Tyberius Franklin wrote: It makes perfect sense when you have 2 EWAR types with over 4x the range of the other 2 before considering falloff, which webs and scrams don't have at all. So all weapons disruptors and oth...
- by Tyberius Franklin - at 2015.10.22 21:42:45
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784. And time has come to fly Marauder... - in Ships and Modules [original thread]
I always wondered, does the Barghest make up for the difference in application with the increase in base damage over a Golem/RNI?
- by Tyberius Franklin - at 2015.10.22 21:12:11
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785. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Joe Risalo wrote: No... It would probably be about 1/4 PLEX is Aurum costs based on 500k SP being approx 1 week worth of SP. You may also be able to determine that this is the relative value of time invested, so the would cost approx. 1/2 a PLE...
- by Tyberius Franklin - at 2015.10.22 20:39:35
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786. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: I think I agree about the penalty on their ewars. It does seem like someone at CCP had a love affair with Navy Maulus and Fleet Vigil and the other two just got left behind. Why give two of them bonuses to range and then...
- by Tyberius Franklin - at 2015.10.22 04:47:11
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787. Nyx for $1800!!! - in EVE General Discussion [original thread]
Paranoid Loyd wrote: Tyberius Franklin wrote: What's the comparison of model kit to polystone cast? How does grape compare to a bottle of wine? Well I guess that answers that.
- by Tyberius Franklin - at 2015.10.20 22:28:33
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788. Sticky:Dev blog: Crimson Harvest - in EVE Information Portal [original thread]
Ventis Remiss wrote: CCP Phantom wrote: Arkorina wrote: Is it possible to make a wallpaper like this http://cdn1.eveonline.com/www/newssystem/media/68661/1/Bloodraiders_1920x1080.jpg
But withouth the flag and skull? JUst the ships and...
- by Tyberius Franklin - at 2015.10.20 22:13:12
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789. Nyx for $1800!!! - in EVE General Discussion [original thread]
d0cTeR9 wrote: Pretty expensive. I know, been building and selling finished model kits (some even r/ced) for 10+ years. That's about what i would charge for making 1 unit, with electronics/paintjob. That company either has really expensive ba...
- by Tyberius Franklin - at 2015.10.20 21:08:43
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790. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Mara Rinn wrote: If CCP is looking for more of a cash grab, removing SP would be a better idea. Then new players can engage in the fantasy that buying a battleship makes them powerful (said battleship funded by PLEX sale), and gradually learn t...
- by Tyberius Franklin - at 2015.10.20 20:49:40
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791. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Joe Risalo wrote: 2b probably is quite a bit extreme, but we don't know how extreme. For all we know CCP may set the Aurum cost to the equivalent of 2 PLEX, or it may be 1/4 PLEX, considering 500k SP is about a week with +5s and remapped proper...
- by Tyberius Franklin - at 2015.10.20 09:32:51
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792. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Sam Knob wrote: Tyberius Franklin wrote: Only issue I have with the math is that plex doesn't cover the average month, but 30days regardless of month length making it so that, for comparison to plex price, Hpm should probably be 720 rather t...
- by Tyberius Franklin - at 2015.10.20 09:23:05
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793. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Vincent Athena wrote: Some of this discussion seems to be based on a bit of confusion. The skill extractor requires Aurum to obtain. You fill it with your skill points to turn it into a skill packet. The skill packet would then be sold, for ISK...
- by Tyberius Franklin - at 2015.10.20 04:41:51
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794. MASS-PROTEST AGAINST EXPLORING THE CHARACTER BAZAAR & SKILL TRAD... - in EVE General Discussion [original thread]
Sam Knob wrote: Assuming the maximum amount of SP/hour is 2700 we can calculate the price of a skill point package (that will give us a better base of discussion). Skill Package price = SPP Skill Package Content (the number of SP required to m...
- by Tyberius Franklin - at 2015.10.20 04:04:18
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795. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Maximus Aerelius wrote: I have to say some valid points there. As for spending PLEX, I imagine (taken from the proposal) that rather than spending the price of PLEX + SP Packet (unless you're selling your SP package at a loss) then it's ISK be...
- by Tyberius Franklin - at 2015.10.20 00:15:48
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796. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Maximus Aerelius wrote: Maximus Aerelius wrote: ...Lift the bar a little more on the age that these will work at and add them a bit more to loots\DEDs\Data and\or Relic sites to make them more available. Hell, I'd even go so far as to say gi...
- by Tyberius Franklin - at 2015.10.19 23:56:13
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797. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Maximus Aerelius wrote: Tyberius Franklin wrote: This idea doesn't actually solve the issues the proposal was designed to address. It doesn't: a) Complement the character Bazaar functionality in any way b) Supplant the need for large invest...
- by Tyberius Franklin - at 2015.10.19 23:39:38
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798. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tiberius Heth wrote: You're, again, missing the point. That queen is an advantage outside the normal rules. NOT SP as such. But keep trying. Then your analogy is wholly irrelevant. What's being debated is the packaging and sale of SP within Ev...
- by Tyberius Franklin - at 2015.10.19 23:27:07
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799. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Tiberius Heth wrote: You should probably reread what you just wrote because it makes no sense at all. You should work on your comprehension. It's funny how someone without your bias understood it, but you can't.
- by Tyberius Franklin - at 2015.10.19 23:20:25
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800. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Maximus Aerelius wrote: If this was just about getting the new guys getting into bigger\better ships quicker then why not this below? It doesn't damage of the key principles in EVE, favours no-one but new guys as there's an age limit an...
- by Tyberius Franklin - at 2015.10.19 23:18:12
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